Hello, and welcome to Extended Stay!
ChronicHeaves here, and I'll be bringing you your weekly fix of all things 'Future Extended' (or 'FutExt' to the hipsters). I'm excited to be able to bring you tournament coverage, deck analysis, deck building, metagame information, and anything else you, the readers, are interested to hear. Future Extended is a wonderful format, full of innovation and intrigue. With a large card pool, but without the price concerns sometimes associated with Classic, the format is sort of like a PDC parallel to Legacy. You get access to many powerful strategies, and as you can see from the results of our steadily growing tournaments, you also get a format wide open in terms of deck building and deck parity. With a stunning number of viable archtypes, it's no wonder it's a format on the rise.

Event - FPDC 1.05
Date - May 16th
Participents - 12
Deck Breakdown:
2 RG LD
2 Affinity
2 RDW (1 burn, 1 beats)
1 Black Aggro
1 Elves
1 UBW Blink
1 UWr Blink
1 UW Reality Acid
1 Gb Husk Tokens
Top 4:
- RDW (beats) - plainstrider
- Gb Husk Feeder - ChronicHeaves
- UWr Blink - Belette
- UW Reality Acid - Tybalt
The first of our two FutExt tournies this week had a less then steller turn out, but was filled with strong competitors and solid decks. It makes a good example for our first look at the current FutExt metagame, with most of the tier 1 and 2 strategies in attendance. As you can see, FutExt is home to a very aggresive metagame, with all but one deck in this tourney on the aggro side of the coin (unless you count the blink decks with a small counter suite and next to no removal as control decks). The true control deck of the format (MUTC, or, mostly blue teachings control) has been on a extreme downturn over the past few months, to the point now where it barely shows up at all.
Reasons for controls struggle in the format can be debated, but there are some aspects which contribute strongly. The problems don't stem from the card pool I don't think. Blue certainly has its fair share of solid permission, and it's usual support colors have quality removal as well. More likely is the crop of decks that make up the core of our current metagame. RDW has always been a difficult matchup for true control decks, with it's fast curve of aggresive creatures, and it's heavy suite of burn giving it serious reach, and RDW has been showing up in record numbers. Also, UW and UWB Blink decks have been very popular, and they challenge control decks in a completely different way. Effective creatures with built in card advantage, a smattering of permission for themselves, and the dominant Momentary Blink tying it together, both saving men from removal, and allowing for abuse of comes into play effects. With two of the most popular decks attacking control in such different fashions, it's really not too much of a surprise that MUTC has fallen from grace. In all formats, aggro decks are usually the first thing to pop up. Control decks by nature have to come second, because of their reactive nature. They have to know what they're controlling, or their answers won't be the right ones. In a format with so many decks and strategies, and with two of the most popular decks giving control fits from different angles, the inevitable conclusion has been reached.

Event - UPDC 3.10
Date - May 18th
Participents - 34(!)
Deck Breakdown:
4 Affinity
3 Orzhov Blink
3 UR Aggro
3 RDW (1 Baku Spirits)
2 RG Big LD
2 UWR Cogs
2 UG Aggro
1 UR Goblin Storm
1 Mono Red Storm
1 Orzhov Beats
1 UW Good Entrance
1 UW Guardian Solution
1 UW Reality Acid
1 GWU Sliver Changeling Aggro
1 RG Aggro
1 UB Aggro Control
1 Mono U Illusions
1 Mono G Elves
1 5c Goodstuff
1 GB Tokens
1 GB Beats
1 UB Rogues
Top 8:
- Goblin Ritual - Bates8977
- UWR Cogs - R3b3lw4rr10r
- Blue/Red Aggro - andymc1
- Orzhov Blink - JPLiberato
- Orzhov Aggro - rfeltrin
- RGw Big LD - scarecrow007
- UWR Cogs - Spills
- Mono G Elves - yogev_ezra
UPDC pulled in a record breaking 34 players on Sunday. After 4 rounds, and a tough fought Top 8, we ended up with a newcomer with his first win, and a deck of his own creation in its first tourney run taking the title. Following up, we have big guns UWR cogs, Orzhov Blink, and some of the newer school, including a white splash version of the RG Big Guys and Land Demo deck that has been having success recently. Let's take a look at our big winner's innovative look at UR Storm.
Goblin Ritual by Bates8977:
5 Mountain
6 Island
4 Lonely Sandbar
3 Izzet Boilerworks
2 Terramorphic Expanse

4 Goblin War Strike
4 Brightstone Ritual
4 Ponder
4 Chromatic Sphere
4 Skirk Prospector
4 Rite of Flame
4 Distant Melody
4 Peer Through Depths
4 Seething Song
4 Empty the Warrens
Sideboard
4 Hurly-Burly
4 Smash
3 Goblin Sledder
4 Early Frost
I was able to get a look at the deck in action, losing to it in an elimination match Round 4. The deck plays differently then any other storm deck we've seen before, with a large number of cards for use specifically AFTER you cast the first Empty the Warrens. The set up is ultimately the same as most storm decks, with library manipulation (Ponder, Peer Through Depths), and mana acceleration (Rite of Flame, Seething Song). Then we get to the post-Warrens package of Distant Melody, Brightstone Ritual, Skirk Prospector, and Goblin War Strike. These actually allow you to use the Empty the Warrens tokens as an engine to continue comboing off, ending with one or two of the aforementioned Goblin War Strikes, killing your opponent right away. This solves some of the problems with previous storm decks, chiefly the turn the opponent gets with your goblin army sitting targets for echoing spells, hurly-burly, martyr of ashes, and a host of other sweepers. Although you can't argue with success, I'm hesitant to crown the deck as The Next Big Thing. Personally, the number of cards that are completely dead until you cast an Empty the Warrens worries me. With combo decks already being prone to mulligans, I'm not sure the ability to kill the same turn it goes off is important enough to outweigh it's increased odds of unkeepable starting hands, and bad topdecks. Time and testing will surely prove one way or another.
That wraps it up for week one of Extended Stay. If you have any comments, ideas, or complaints, PLEASE make yourself heard in the comments section below. I'll be expanding the article in whatever ways the viewing public sees fit. See you all next week!
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5:51 PM, 25 May 2008
Excellent Article. Good to see someone writing about Futex.
Keep up the good work.
5:54 PM, 24 May 2008
Good to have you on the team, Chronic!
8:32 AM, 23 May 2008
Thanks for the positive feedback :) It's been a long while since i wrote for SCG, and i was a bit nervous with my first attempt back.
I shouldn't have any trouble covering both events, besides my limited college schedule I'm pretty much full of free time. I'm an English major as well, so writing here is good practice, and I may be able to use some of it for my classes eventually :P If anything, i wanted to write more for this article, but getting it out before this week's FutExt events seemed more important.
Also, in regards to the Storm deck I discussed, I've gotten around to testing it a decent bit now, and I'm really impressed with it. It seems my instincts may have been wrong, the deck plays very fluidly, and the post-Warrens cards actually have there place pre-Warrens as well.
Today is time for FPDC 1.06! Please join us in the channel 'FPDC' at 2pm Eastern for your chance to have some fun, and maybe end up in the next installment of Extended Stay!
4:58 AM, 23 May 2008
Good job - great article! I only have to say that FPDC 1.05 had 16 participants and not 12, as you mentioned. But that's a minor problem!
3:05 AM, 23 May 2008
Yeah, FutEx coverage! Now I won't have to go blindly those times I attend every few weeks. Not only that, I think the article was set up quite good, nice lay-out and content. Keep it up!
BTW, do you think you can keep up with covering two events? Both Kehm and Jaknife tried two, but cut it down to one, and I have plenty of work with MPDC alone. If you think you can do it, go ahead, but don't bury yourself in work and burn out.
4:29 PM, 22 May 2008
I love what you've done! This is great!
May I suggest (to everyone) that we continue to make as much use of Gatherling as possible? The automatically generated metagame reports in Gatherling can make an article writer's job much easier and save a ton of time if every player can spend the extra minute or two to enter a decklist into the database as they exit an event.
Great to have you on board, ChronicHeaves!