
Running The Numbers #24 |
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Tournament Overview:
So Orzhov Blink takes a third in a row. Now, there are two ways to look at this. On the surface it would appear that with three wins O-Blink is now the Saturday deck to beat. However, these things often need a deeper look to see what may really be going on. Now don't get me wrong, O-Blink has certainly shown the ability to win this season as the addition of Mulldrifter has given it a much better long game than it had in the past. It surely is strong, but what must also be considered is that the three wins came from the same player in the last three weeks. During that time only two other players have played the deck, one doing well, the other not, but neither of those players played a similar build to the one that has won the past three weeks (similar in that there are several variations in the winning O-Blink build that have distinguished it). So, would submit that the recent O-Blink victories are being skewed by this player and not entirely by the power level of the deck. This is something that we see in Classic where individual deck design and loyalty are a bit more widespread than in other formats. A single player or two may throw off the results (positively or negatively) for any deck if they play it enough. So, more than anything I think this past Saturday teaches us to look beyond just a list of decks or top 8's when we review results. There may be much more to learn underneath. Running down the rest of the event, it was a tight field of 13 overall, but a lot of solid play in there. I liked the Mono Black Aggro deck that played to 3-2 Finish. It appeared to be very fast. GB Dredge appeared in a revised and improved form. It did very well through the Swiss rounds and will be a deck to watch. A key for it will be the removal-control matchups. Finally, MUC was around this past week also and one appeared in the finals. I think I mentioned recently to watch out for them. This is how the field rounded out: Control - 3: RnR, MUC, MBC Aggro - 4: MGA, Mono Black Aggro, GB Dredge Midrange (aggro control) - 4: Orzhov Blink, RG Thresher, Deep Dog (2), Control-Combo - 0: Combo - 1: Freed Aggro-Combo - 0: Unknown - 1: Gatherling Report: http://www.pdcmagic.com/gatherling/eventreport.php?event=Classic%20PDC%207.15 Worlds Preview: OK, so rather than make a whole build-up, I'm going to jump right in with the info. Hopefully this will give you enough prep for Worlds next weekend. As usual in Classic there are a number of decks you need to be aware of due to the large card selection and large number of designers in the player pool. I'm going to start off here by presenting the decks I feel you should be most aware of come Saturday. All have performed well this season, present a threat factor when played to their potential, and are the most widely played decks in the Classic PDC event. As a note, I am not presenting these decks in any order of power level as I think that is too debatable a topic for me to do myself. MUC: MUC has won multiple events this season and should be considered a top deck. This is the accepted build that has been played this season. I would be surprised if it did not show up at Worlds. Maindeck Sideboard Strengths - Adaptable versus open field with counter based defenses. Cpdc Season Record 50-21
Freed hasn't brought home a win this season, but it is always on my radar. Why? Because when you aren't ready for it that is when it hits you in the face. I also must add a note that this deck is constantly under tinkering by its designer to improve its own protection or disruption so you must be aware that the build you see could shift a bit. However, the general structure typically remains. Maindeck Sideboard Strengths - Has a surprise factor, certain fields are tailor made for it Cpdc Season Record 9-9
Orzhov Blink has come on late in the season to show very well in Cpdc. While I am still on the fence about the overall power level of this deck against the other top offerings it is definitely improved with the addition of Mulldrifter and should not be underestimated or ignored. The build presented has been most successful in Cpdc but there are other ones you may see as well. This build uses Echoing Decay for better defense vs Aggro swarms (and gains CA), Only runs 2 maindeck Mulldrifters and thus less Karoos to lessen manabase problems, runs a bit more disruption with Skinobis & Castigate main, and uses Blightspeaker to both supplement draw and gather life gain when needed. Maindeck Sideboard Strengths - Very disruptive versus control decks Sideboard Cpdc Season Record 37-22
GB Rock is one of those decks that is not played by a lot of people, but does consistently well in tourney appearances. I would classify it as Aggro Control and it plays both games well. I don't expect it to be played on a large scale, but if seen, it is to be prepared for with appropriate defenses. Maindeck Sideboard Strengths - Versatile and adaptable with solid Aggro attack (swarm & pumped creatures) and Cpdc Season Record 17-10
This combo has been popular as a strategy for a very long time; UB Ninjas did well in a couple of variations this season. The build I will show is the higher finishing, but note that if you happen upon the archetype I am not sure which it will be. Like the name denotes, it abuses 187 creatures and the Ninja mechanic to generate CA and disruption. Maindeck Sideboard creatures to generate card advantage and advance its board position with Ninjitsu & Cogs. It is based in Black and Blue and so it is a bit more Control oriented that those other two decks. On the positive end, It can be very strong when it is able to establish early attackers leading to Ninjitsu threats, early disruptors like Augur of Skulls, and Trinket Mages. Through the first few turns of generating successful CA it has then hopefully created a swarm of attackers and a full hand of resources to an empty handed opponent and a couple of creatures that can be locked down with a Bola. There are some weaknesses here to be exploited though and I'd be remiss to not point them out as well. In many ways I feel the build is at odds with itself. It is at once trying to be a deck with many Control elements, but with the nature of the Ninjitsu mechanic it is difficult to establish a defensive posture when you need to attack in order to most successfully use it. Second, Blue Black has long been a strategy lacking for reach. The deck features many small creatures, but no real manner to deal damage beyond them or evasion within them (save for a few 1/1's). I also see this as a problem when facing decks with more solid defenses. It will have to take the Aggro role in these contests and it doesn't quite have the power to mount such an attack against mass removal or superior card advantage. Overall, I feel it is a good deck in its current form, but that it needs to commit further to one strategy to attain it higher success.
Cpdc Season Record 11-10
I think MBC has been around since the dawn of time and everyone has tried it at some point. In an Aggro meta it is always an excellent choice, but Cpdc has been slanted to Aggro Control of late so it is hard to say if we will see it at Worlds. However, keep in mind that one of the best (more difficult building) aspects to MBC is that is has a very deep card pool to choose from in both removal and disruptive tools of all sorts so it is certainly possible someone is tinkering in their workshop with something for this expected field also. This build took home a win at the mid point of Cpdc this season and runs a good mix of disruption and removal. Maindeck Cpdc Season Record 14-15
I would classify Angel Stompy as the best Aggro deck currently in PDC. I has has some troubles lately, but I think this is due to build tinkering and a larger than usual amount of decks in the current meta that can give it problems. It is basically a low mana Green aggro deck with Armadillo Cloak as a winning splash. Maindeck Cpdc Season Record 26-17
RnR is a board control deck that can be seen as a middle ground between Orzhov and MBC but with better removal and bit more speed. This season the deck has shifted a bit more to the MBC side of things to combat better burn in the card pool and madness triggers. I feel it is the strongest board control option available because it offers the best removal there is. This build was played in Cpdc 7.06. Current variations may be slightly adjusted for the metagame so be aware Maindeck Cpdc Season Record 25-19
RB Husk has been played loyally by a few people this season and for that reason it deserves mentioning. It is and Aggro deck capable of fast kills with disruptive elements to breck up opponents plans along the way. Strengths - Low curve provides for fast attack backed by removal and disruption
GB Dredge: This deck has only recently been rounding into shape. It is structured around Dredge, a bit of threshhold, a bit of madness, and other synergistic spells. It is able to run on a very low land count and is quite fast as well. Additionally, it is structured to "draw" from its graveyard thus expanding its hand and removing dead draws. Post board it can use Haunting Misery as a combo kill element. There are some drawbacks as I see it though. Its creatures are not the most hearty or evasive and unless they hit quickly the deck can lose its initial burst. Also, it is a bit transparent and thus it can be disrupted a bit easier than some other aggro decks that don't need all parts to work together as well. RW Aggro: I have felt throughout the season that with MUC strong that this was a good choice for Aggro players because of its various tools versus that enemy. It just hasn't been played much though and I'm not sure why. When built properly it can combine White/Red's creatures with Red's burn and White's sideboard options to present a versatile and fast attack with good protection also. On the downside, it can be a little slower than decks like Burn Range and Angel Stompy and it does not contain good CA. So, it must be played very tightly to do well. Also, with current decks having good lifegain spells it is more difficult to with burn GW Cloak: This Cloak deck is a close brother to Angel Stompy that is slower, with more White and slower creatures but a more versatile sideboard and harder to kill creatures. Basically, in a field with removal this is a better choice. In a field of counters and other Aggro, Angel Stompy is better. Both are very good and it really come down to a metagame read more than anything RG Thresher: This deck is like RG Beats but with some bigger creatures and enough disruptive elements that in becomes Aggro Control. When used well it can be very good because its creatures can win vs Aggro decks and it also can remove threats. It is also quite good against Aggro Control decks because it uses Stone Rain and other temp plays to throw them off of their development while advancing its own. It has been played more in the late season, but I am not sure it will be seen, just know of it. Its lack of real draw can be a negative in control matchups and I am not sure yet how it will fare in a heavy Aggro meta because it may not be able to stop large swarms of the fastest decks. Grand Entrance/Stars & Cogs: I put these two together because they use the same engine to accomplish the same goal. Both call upon Momentary Blink, Trinket Mage, Leonin Squire, and several Cogs. Both hover around the Aggro control category, but their real strength is that they present good swarming attacks combined with one of the best draw engines PDC can offer. These two elements make it very hard to fight both Grand and S&C for any opponent. Now if this were a TPDC review I'd put these 2 decks as one you will definitely see. Cpdc has been very different in this though and they just haven’t been played as much there. So, I can't say that you will or will not at Worlds for Cpdc, I suppose it depends on the sneakiness of the players. Bg/Bu Control: Two Black color splash decks were played this season to some success in Cpdc that you may want to be aware of on Saturday. In limited play I don't have extensive info for them, but I can say that the Green splash uses Sprout Swarm, Golgari Rotwurm, and enchantment removal in the side. The Blue splash is basically for Mulldrifter. Both are attempting to shore up certain holes in the solid MBC core and they have done well in the process. Affinity: I think we all know how this works. It hasn't done well this season with only a few good finishes, but I never ignore it and neither should you. Pay close attention to Somber Hoverguards. Do not let a Rush resolve, and remember they may be holding a Scale. Burn Range: Last up is Burn Range. This deck has had a lot of problems this season, but I wouldn't be shocked to see it on Saturday, as it is one of the most popular still. Simply put, there is been so much life gain in the current metagame that a deck single minded on Burn is just very hard to win with. Still it is definitely dangerous enough to win in 4 turns in any game and it could go on a run against the unprepared so be one of them. Season Metagame Breakdown: Played Decks: Ok, I've got nothing left. Hopefully you have an idea of what you will see at worlds on Saturday. I do have additional deck info if there is something I didn;t cover here so just ask in the comments area and I'll see if I can find it. Good luck to all. Hope you enjoyed reading. Jaknife/Dave 12 CommentsLeave a comment |
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4:49 AM, 25 February 2008
Thanks for taking the time to prepare think jaknife!
Will be very helpful.
9:35 PM, 24 February 2008
Great article, thank you for taking the time to compile all this info and presenting it in this format.
8:17 PM, 24 February 2008
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4:24 PM, 23 February 2008
Thanks for the compliments, jaknife! I think you're giving me too much credit however I'm not going to complain. =)
Looking forward to reading the 2nd part!