Running The Numbers #25

CPDC802.JPG

Hitting the ground running, Season 8 of Classic has begun with CPDC 8.01. Last Season was defined by MUC and Aggro Control decks. While it is still to early to be sure, we may have something different to look at this season. The start went in a different direction a bit. Look inside to see how it went.

 

Writers Note: If I happen to talk about your deck and you want to clarify something about how it works or its classification, you can email me at davebarone@aol.com and explain. Also, if you want your deck to be discussed then you have to post it in the event thread (note: this doesn't guarantee I'm going to) I can't really talk about a deck if I don't know what's in it.

Tournament Overview:

Event - Classic PDC, 8.01
Format - Classic, Matches

     After a month's hiatus, I am back to the keyboard. Try to contain your excitement... The first couple of articles this season will be a little slow to spit out as I am still in tax time, but once it is over I should get faster. I am going to try and spruce up my articles this season with some color in graphs and such, but unfortunately, Video coverage like Sypher's won't be happening with my caveman like brain. My in depth analysis will have to do. j/k.
Ok, so when we last left CPDC we were looking at MUC and its sneering face as it was victorious in Season Seven Worlds. I was really surprised at the lack of Aggro toward the end of last season, but I suppose with the amount of lifegain in Black Control coupled with MUC and the strong Aggro Control decks spreading over everything, I suppose there just wasn't any room. Moving on to Season 8 I am expecting a few things to change from last. I expect we will see a bit more Red this season. The general drop of Cloak play, the introduction of Shard Volley into the environment, and what I think may be less overall Orzhov played in general (I feel this because you can see Classic following trends from Future Extended in deck play a bit). Also, I feel Negate will help Blue/x Aggro control decks a bit against MUC. The three I can think of most prominently would be Grand Entrance, Deep Dog, and UB Ninjas. For these reasons, (more Red and stronger Aggro Control threats) it may be a more difficult Season for MUC than last. However, one thing that has kept MUC strong for so long is its adaptability, so I wouldn't count it out. It will simply be up to the pilots to adjust. Should things go this way, it will be a different season than we have had in Classic in a while, so I am somewhat excited to see how things play out.
     This then takes us into Week 1. A smaller crowd turned out for the season start, but I think a general downtime for many PDC events may have had something to do with this. In total there were 13 competitors in the event. In a carry over from late last season the most popular strategy was that of Midrange/Aggro Control with five decks in this slot. Aggro decks followed closely behind with four representatives though, which is a much higher, number than what was seen in late Season 7. As I mentioned above, I expect Futex to have an influence on the decks seen here so it will be something to follow as the seasons develop.
(note: the reason I feel this is that the most recent influx of Classic players has come from the ranks of the Extended players. Many decks played are modified from Extended for a variety of reasons. I think this will be a continued trend especially, but it will largely hinge on the availability of older staple commons from IPA & OTJ blocks.) For a complete breakdown of the decks that were played, check out my snazzy graph below:

8.01

8.1meta.JPG

 

For lists of the entered decks, you can refer to the Gatherling Entry for the Event here:

Gatherling Entry

For information on the event itself you can find the Event Thread here:

Event Thread

 

Top 4 (top 8) Analysis:

     With the smaller event size, the event moved to a Top 4 elimination to determine the victor. Representing the field were (qualified in this order at 3-1) Grand Entrance, Deep Dog, MUC, and Burn Range. All archtypes with strong histories, but different recent success. Specifically Deep Dog and Burn Range have not seen the top end in a bit. In the Semis, Burn Range (a sub-optimal build in my opinion, but it was effective) defeated Grand Entrance. Typically, this would be a matchup that is tuned in the GE deck's favor. I would expect if they met again adjustments could be made to change the outcome. In the other semi, MUC faced off against Deep Dog in a re-match of their round four battle. This time it went the other way as Deep Dog came out ahead. The key factor here appeared to be the addition of Negate in the counter arsenal of DD. It enabled much easier countering of MUC's spells than has ever been possible which in turn enabled it to cast creatures that MUC just could not reasonably deal with. In the Final, one would expect Burn Range to emerge victories as it has a faster clock than Deep Dog and can typically end the game before the Madness/Threshold game comes online.


In the spotlight this week I want to take a look at this week's winning deck.

Deep Dog
Maindeck                                                                              

4 Basking Rootwalla
2 Deep Analysis
7 Forest
1 Golgari Brownscale
8 Island
1 Lonely Sandbar
2 Springing Tiger
1 Tranquil Thicket
4 Werebear
4 Wild Mongrel
4 AEther Burst
4 Looter il-Kor
4 Rune Snag
2 Simic Growth Chamber
4 Terramorphic Expanse
4 Think Twice
4 Negate

Sideboard
3 Echoing Truth
1 Golgari Brownscale
4 Liquify
3 Nantuko Vigilante
4 River Boa

Deep Dog is a named for the cards Wild Mongrel and Deep Analysis, but it is more a conceptual combination of aggressive Green creatures and Blue draw and disruption that use the Madness and Threshold mechanics to cheat costs better than almost any deck. I think Deep Dog has been around since the dawn of time. At least it feels like it. The deck has always been strong, but it has also always been one of those decks that is playable in some metagames more than others (yes you can say this about any deck I suppose, but it applies to some more than others.) Deep Dog has always had certain difficulties against heavy Black removal and "Red" decks. It is a strong aggressive deck, but it is not the fastest deck and not able to overwhelm those before they can set up their removal. However, in Meta's where those decks are lacking, it is able to play powerful and cheap threats backed by disruption that is difficult for other Aggro to break through or block and hard for Counter control to handle. Also, the addition of Negate to its disruptive mix allows it to more easily stop spells than it could ever before. Another advantage of this build over many others is the us of Springing Tiger. While a bit more expensive, the price is worth it versus Red and Black for the greater difficulty to be removed. Overall, week 1 did not see it face a removal heavy deck and its match versus Burn was not indicative of a typical head to head so we will see how the future shapes up for this old dog. It is clear however that it has a new trick.   


The Field Analysis:

In the remainder of the field we had 4 decks with 2 wins a piece in the Swiss rounds. UR Ping, Elves!, Freed, and Spicy Stompy. UR Ping won a tourney last season, but I think it was a desk best suited for the surprise factor. In the long term it just doesn't have the power to handle the disruption or draw of some of the better AC decks and to that end if it cant beat those there wont be a suitable niche for it. The Elf Tribe continues to gain useful recruits so maybe they will build a good deck at some point. However, I think a better Mono G Aggro just uses all the best Green creatures. Freed reach more play last season that it has in a number of seasons. I am curious if that will continue. If so it will certainly impact the meta preparations so be aware that it is out there. Finally, Spicy Stompy is an Extended LD deck that has had some success. I don't think it is really strong enough to translate to Classic.  

Season Tracking & Head to Heads:

As we move into the season I will present stats as they are accumulated. In the early going I will toss out some interesting facts should they come up.

This week's fun fact is...The last time Deep Dog won a tournament was way back in season 5 of TPDC. Before that was mid season 4 of Euro.

 

Innovations, Changes, New Decks:

With this being the first event with Morningtide cards I was hoping to see a bunch on one side, but then not surprised I didn't see many on the other. There really just aren't a lot in the set to make an impact. As mentioned above, the biggest impact was felt by one card in the Deep Dog build:

 negate.JPG

 

 

 

 

 

 

 

 

 

 

 

 

At first Negate was looked at from the perspective of its place in Blue Control and dismissed as not good enough. Now that it has taken a place in Aggro or Aggro-Control U/x decks I think its more suitable place is clear. It is easily splashable to prevent removal or counters on turn 4 or later (after play of a creature or to protect for example). Previously, the best options here were Prohibit possibly needing 4 mana to counter say a Tendrils or Exclude or Counterspell with very difficult color needs.

 

Final Thoughts:

Week 1 gave us a smaller crowd and a different look than last season. going into week two I am not quite sure what to expect. Will Deep Dog be more widely played? Will Black removal show. Will more burn be present? I know I'll be there to find out. 

Hope you enjoyed reading.


Jaknife/Dave

 


18 Comments

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Anonymous
11:49 AM, 22 March 2008

not exatly Sypher, but not much more than that either. its fairly low tech

i make it in Excel, copy what i want and paste it into Paint.

Then I fix it up a little and save it as a jpeg and just upload it like any card pic.

doesnt take long at all


LulThyme
9:12 AM, 22 March 2008

Ok it seems I didn't get it then :)
Sorry about that.


Alex
8:29 AM, 22 March 2008

I'm sorry that it came off that way Lul, it was more meant as a personal joke between me and my friend than anything else.
We all know I'm an egomaniac to begin with, so it's understandable how the joke could be misunderstood...this is the internet after all.


SypherSun
7:56 AM, 22 March 2008

Great read once again jaknife! Don't be discouraged by my awesome visual lay-out, I spent way too much time on that than I reasonably should. I find your meta-game overviews and discussions superior to mine, so that evens it :P.

BTW, did you insert that table straight from excel? If yes, how do you do that? I want to steal it!


LulThyme
7:27 AM, 22 March 2008

Alex:
I have to echo jaknife here. I find your comment about the interview in very poor taste in the light of the fact that he never does interviews in his article. It makes it seem like you don't read it unless you expect it to be about you.


jaknife
10:21 AM, 21 March 2008

Evu:

i think i would say that your build is less tilted towards beating red, but the crux of my statement was that GE has soooo many side options that if you met the next week and you built to face it, i wouldn't give Burn Range a snowballs chance

Alex:

actually, concerning an interview, I try to keep my articles about the decks and not about the players. That is why I never mention anyone's names, rankings, standings, etc... It may be a good idea for me to get some pilot's perspectives at some point. I'll mull over a way to integrate it, but I would still want it to be a faceless thing. The decks are the stars here. Also, it doesn't help that I think I know everything.


Boin
9:59 AM, 21 March 2008

Evu, I think grand entrance has more than 50% against burn range. blinking riftwatchers are very bad for that deck. And yes in my experiance burn range has something like 90% against deep dog (depending on the build).


Alex
9:54 AM, 21 March 2008

Good read, and nice analysis (although would it have been so hard to get an interview with me...not like we talk all the time anyway).
For the record, I should have lost the finals, but misclicks and sloppy play allowed me to overcome an unfavorable pairing to claim victory. My advice: Do not play Deep Dog in "Red Metas."

-Alex


Evu
9:49 AM, 21 March 2008

>> In the Semis, Burn Range (a sub-optimal build in my opinion, but it was effective) defeated Grand Entrance. Typically, this would be a matchup that is tuned in the GE deck's favor. <<

In fact, the same two decks faced off in round 2 and the match did go the opposite way.

I've played this match-up a number of times, from each side, and I think it's pretty close to 50/50. It all depends on how fast a start the Red deck gets. GE isn't really safe until it starts recycling Riftwatchers.

In game 1 of the finals, I foolishly kept a one-land hand with GE and didn't draw out of it in time. I have kept one-landers in the past and not regretted it, but I still don't think it's smart, and I'm not sure why I thought it would be a good idea in that case. With GE especially, a five- or six-card hand that gives you a strong opening can easily let you make up the card disadvantage; if anything, I would mulligan a bit more aggressively with that deck than with most others.

In game 3, I mulliganned to four cards, but I still feel a lot better about that than about keeping the one-lander. Especially since two of the cards were Riftwatchers. Still lost, though.


LulThyme
9:33 AM, 21 March 2008

Good read!


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