
Running The Numbers #27 |
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After a bit of a break for "real world" work that I get paid for, I am back in the saddle for another dose of Running the Numbers. We have seen some diversity in the winners this season as Events 3 & 4 brought us two more new trophies for this season. how did it happen? Read more...
Writers Note: If I happen to talk about your deck and you want to clarify something about how it works or its classification, you can email me at davebarone@aol.com and explain. Also, if you want your deck to be discussed then you have to post it in the event thread (note: this doesn't guarantee I'm going to) I can't really talk about a deck if I don't know what's in it. Tournament Overview: Event - Classic PDC, 8.03, 8.04 After a couple of weeks off I am back with a double dip article covering the last two Saturday Classic events. First, to follow up on my last article, in 8.03 we saw a whole lot of lifegain in the field. The result was a lot less winning for Red decks. Again in 8.04 Red failed to Top 4, although the lifegain was down a bit from 8.03. We may see this ebb & flow the whole season and reading the Meta for the right timing will be key for Red players to win in events. In the most recent events we had MUC and GW Cloak taking it home. That gives us four different winners in the first four events of the season. This is somewhat different from last season where we had a very small group of top-level decks through the season. My feeling on this is that many of the better decks from last season are not being played at the moment. This can happen, as pilots like to dabble in new endeavors as seasons change. So, many tier two decks have moved forward at the moment. Now, this is not to say they will not stay there. Sometimes a tier 2 deck is such because no one is really working on improving it. So, at this point the door has been opened and if it stays open we may have a larger pool of top decks in Classic than we have seen in a few seasons. Something else to keep a close eye on in the coming weeks will be the ability of Deep Dog to stay at a top level in the Metagame. This deck can have some interesting effects on the landscape and I will touch on this again in the future as the season moves forward. Moving to the specific events, 8.03 had a quality turnout of 17 players. The event has decided to go with the DCI rules for round structure as based on attendance for future events and I think this is an excellent decision. The field for 8.03 was fairly balanced for a change in the early season. Usually it takes a while for the Control decks to come out and play, but it was a good split for this event. The deck breakdown for the event can be seen below. Following that we had 8.04 with 14 players. Apparently, the Control players went back into hiding for 8.04 as Aggro & AC were nearly all that was seen. The breakdown for this event appears below as well: 8.03:
8.04:
Top 4 (top 8) Analysis: 8.03 - The top 4 of this event was made up of Deep Dog entering at 4-0, and MUC, Bu Control, and GW Cloak making it in at 3-1. Deep Dog faced off against MUC in one Semi and lost a close match. This matchup is very interesting this season as it is clear Dog is giving MUC problems. If Red, Angel Stompy, and Deep Dog all become or are difficult matchups (I'm not saying they are poor per say, just difficult) for MUC then at some point it may become a shaky play in Classic and that has not happened in quite some time. In the other Semi Bu Control took out GW Cloak. This should be the expected outcome for this matchup so no surprise here. In the Final, MUC was the victor over Bu control. As a Bu player myself (and designer of the Gatekeeper/Mulldrifter version) I will say MUC is very hard to overcome, but I am convinced it can be done with proper sideboarding. That will have to happen some other day as MUC grabbed the trophy for this one. 8.04 - In this event the Top 4 scaled down to Stars & Cogs at 4-0, GW Cloak & Grand Entrance at 3-1 and Deep Dog squeaking in at 2-2 due to a drop by the 4th place finisher: UB Ninjas. As a result, I think it is important not to overvalue the Deep Dog finishing second in this event. It is doing well, but its important not to go crazy about a finals finish. That being said, Deep Dog then faced S&C in the Semis and won out to face GW Cloak who toppled Grand Entrance in the other Semi. In the Final GW Cloak continued to have a resurgent season winning the event. Its brother deck, Angel Stompy, has not been played much this season and it has returned to prominence for the time being as the more prevalent Cloak deck.
8.03- With the answer to Burn in lifegain, the best finishes for Red decks this event was a pair of 2-2 finishes for a Burn Range and Mono Red Burn. Also finishing the event at 2-2 were Stars & Cogs, MBC, and one of the Uw control decks. Overall the field had many established archetypes with half of the lower finishers made up of less established decks in Classic. 8.04- Like 8.03 the most wins for a Red deck this event was 2. Also winning 2 matches were GR LD and MGA. GR LD has never really gotten it done in Classic, but MGA has done well at times. The remaining decks were early drops mixed in with bad days for others.
Season Tracking & Head to Heads: As we have moved into week 4 I have accumulated a few season Stats so I will begin to present them starting this week with Overall Records and Times Played. Later I will add Head to Heads as matches add up. Times Played: Overall Records:
Innovations, Changes, New Decks: Form 8.03 I like the use of a White splash in a couple of Blue based control decks. My assumption is that the pilots were adjusting to the Red rise and needed the Lifegain. It was a different twist on the typical MUC and for that an innovative metagame solution (although the decks did not prove to be successful on the day). For this week's Under the Knife, I am doing it down here because the majority of the decks we have seen from these events in the Top 4 are close in lists to one's I have covered in the past. So, you can always refer to the article archives if you want to see a list for say MUC. Even though it went 0-4 on the day in 8.03 I think the concept of a Uw control deck has possibilities in Classic today and I like that the pilot tried to innovate. Under The Knife: UW Control
Some elements that may improve things These are just some quick thoughts without testing; I don't suggest any optimal build here. I am merely putting this on forward as "food for thought".
With version 3 here I am excited to be back in the fold. With the new version we may see a lot more players in the community and with that I would expect Aggro type decks with more Standard format cards in them. I often find a newer player will gravitate to these things. We have seen a great amount of diversity so far in the first 4 weeks so it is had to say what to expect otherwise. Overall it looks like an open field right now with many viable contenders. I'm just waiting for my fix... Hope you enjoyed reading.
22 CommentsLeave a comment |
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2:17 PM, 17 April 2008
Nice article jaknife!
My favorite line from Tyler's write up on PureMTGO regarding CPDC 8.04...
"The third round was Gimmie with Grand Entrance (had to look it up again). He spanks me with ease. I can't really put it into better terms... He just has a nice matchup against me."
I have to agree that this matchup seems to favor GE. I had to forfeit game 1 due to internet connection problems and took games 2 and 3 fairly easy. I will be rooting for DD to continue to be played!
2:03 PM, 17 April 2008
I have dabbled a bit with Uw myself and the biggest problem I kept coming back to was difficulty with the mana base while still working with the Spires successfully.
In the end, the Plains just hurt the deck too much. I think the best use of White in a Uw build if one is to go that way would be to choose it as a small splash and then Sideboarding more than anything else, but as I said in the article I don't really think that it is any better than straight Blue. The real question I have right now is whether straight Blue has too many tough enemies to be a good choice in general.
1:39 PM, 17 April 2008
Good article.
While barely looking at the list, I would suggest that the UW list needs 4 Expanse, auto-include. No 1-drops, some not so easy color reqs (UU), etc...
Probably one Karoo to pick up the cycle lands and to get a little more CA, maybe cut the Dream Stalker.
A Uc (with c some color) sounds good in principle and I keep thinking (obsessing?) about it but it turns out in practice, it's hard for the weakness being covered to compensate for the loss of consistency.
For example, what is this Uw deck suppose to help against? Burn range type of decks (which are hard for MUC)? The 2 aven riftwatchers probably don't even compensate for the 3 oblivion rings which are close to dead in the matchup (nevermind the consistency issue of splashing a color, of course).
It's probably better against more creature-oriented aggro decks but again, it's not clear that you get enough compensation in the trade.
1:11 PM, 17 April 2008
Good write-up. I would like to mention that my 2-2 record in the swiss was pretty bad, but I felt like I was misplaying constantly during my two losses, due to unfamiliarity with the deck and opponent's decks. I think that a more familiar player would have had an easy 3-1, although 4-0 was probably too much to ask (GE felt like a terrible matchup, so I dunno). Thanks for covering the events and write more!
12:57 PM, 17 April 2008
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