SHADOWMOOR & LORWYN: A FIRST DATE

If you're anything like me (which you're not, but stay with me here) then you're extremely pumped about the biggest Block format yet in the history of Magic. You're needlessly stoked about seeing how the tribal cards sprinkled throughout Shadowmoor will enhance the groundwork laid by Lorwyn and Morningtide. You're also geeked (perhaps more literally than you'd like) about trying out decks in previously non-competitive color pairs that Shadowmoor's hybrid cards now support. (If your favorite color pair isn't represented in Shadowmoor, never fear -- Eventide will come to your rescue. Be patient.)

Even if you're not like me, you're going to want to give this block format a shot. As I mentioned above, Shadowmoor's addition to Lorwyn and Morningtide will produce the game's largest Block environment to date. It will have themes and mechanics that crosshatch and weave together like no block before. Also, and perhaps most importantly, this block format will give the PDC community its first glance at the new Standard format coming our way this fall after the rotation occurs.

Let's take a closer look at how the addition of Shadowmoor will shake up the Block metagame by making some archetypical predictions based on the tools given to us by this outstanding new set. Buckle up, gentle Paupers, and read on!


MISTDRIFTER

+

Something tells me I don't really need to say any more. But I will.

Will Turn to Mist usher in the reign of Mulldrifter in Block, mirroring the flying fish's role in Standard? The hybrid Blink's lower power level can be overlooked in a lower-powered environment. The lack of flashback disallows for the same level of unholy card advantage accessible to WU in Standard. But it's still pretty sick card advantage. Also notable is that Turn to Mist can be played as mono-blue, which means it teams up with Mulldrifter just fine in any deck he wants to show up in (which, basically, is any blue deck out there).

Mulldrifter is already an auto-include in any deck with Islands. It's a card that inspires a blue splash in otherwise blueless decks. These two cards are going to become fast friends in Block, like it or not. An aggro-control, tempo-oriented deck using these cards, Pestermite, Oblivion Ring, and so forth would constitute the new WU "Mistdrifter" archetype. (Would that make the UR version "Burnt Mist"?)


Bear with me here, folks.

MERFOLK MILL

+ + + +

People didn't think the WU Merfolk combo deck would work, either, and that was the first gold medaling deck of the Lorwyn Block format. But, what about this line: "People have always tried mill decks in PDC and they've never worked." Is that a fact? Well, they haven't had the tools we have, in the limited environment we have. Check it out.

You can take the basic skeleton of the WU Merfolk Combo deck we've seen and inject the five cards above into the mix. (Some aspects of the previous version, even the combo, may have to be sacrificed for full devotion to the mill theme.) Activating the Conspire ability on Memory Sluice brings that card up almost to the level of the rare Glimpse the Unthinkable, and the Conspire ability works perfectly with the merfolk M.O.: tapping your guys is good. Otherwise, you just have to protect your key fishies and live long enough for your opponent to draw his last card.

I am very encouraged by the large number of mill cards in the small format of Lorwyn-Shadowmoor Block. I'll be working on this idea for BPDC 3.01. Beware!


B/R ELEMENTALS

+ +

My experiences playing Shadowmoor limited have caused me to fall in love with the ashy, charred, but unbelievably sexy body of Ashenmoor Gouger. (I even let it gouge me in all the right places, but that's another article.) Unfortunately, that card is an uncommon, so we can't use it. However, I still like the tools we have in BR for an elementals build. You've got all the goods from Lorwyn and Morningtide (many of which have been appearing in one-, two-, even three- and four-color elementals builds already). These hybrids only add to the elemental juiciness. (Perhaps splashing blue for Mulldrifter, a notable elemental in that color, would be a good idea.)


R/G WARRIORS

+ +

This was already a strong and ass-kicking archetype before the cardpool expanded. We didn't get a whole lot that trumps the already powerful cards in this deck, but there are a few noteworthy options. Unless -1/-1 style removal gets big (which I don't predict in constructed), Hungry Spriggan is a pretty sweet addition. Giantbaiting could really wreck a bad hand or a tapped-out control player. Otherwise, just stick with the cards that have already proven themselves.


G/W ELVES

+ +

This is the other archetype I'm really excited about. (Pretty obvious, since my first use of Lorwyn cards was the as-of-yet ill-fated GW 'Elven Ambush' deck.) Elves are finally back in the "good" half of the color pie where they belong. Shield of the Oversoul is begging to be tried, and perhaps along with it, Presence of Gond. There are certainly options for sheer power, too. Dipping into black for removal is a possibility, but white already has some great options at its disposal. This deck will need a way to handle blue's card advantage (perhaps token generation...?) and the sweepers of black (Festercreep) and red (Hurly-Burly) (Surge of Thoughtweft or Shields of Velis Vel). Elves re-unite!


There are clearly more options for making use of Shadowmoor than those I've presented here. I hope you've enjoyed the read and maybe picked up a new idea or two for the upcoming season. I love Shadowmoor an unhealthy amount (it's everything Ravnica wished it could be) and I really hope I can share my enthusiasm with all of you at BPDC for Shadowmoor Season. See you there (in a couple weeks -- stay tuned for more news and announcements)!

And don't forget that Monday, June 9th, 2008 at 8:30pm EST is the BPDC Season 2 finale! Come check out what decks players bring to try and topple the metagame!


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theauthenticsimpsonian
9:31 PM, 9 June 2008

Merfolk Mill looks like a lot of fun, but it also looks very easy to disrupt with mass removal. I might try it at some point, though, even if it's destined to get swept away.


icarodx
3:33 PM, 9 June 2008

@ Alotrel:
I dont need naturalize, Ill just use Unsummon, Oonas Gatewarden or Oblivion Ring. While the effect IS powerfull, its also very easy to workaround. Its sideboard material against red decks, which cant remove it at all, IMO.


Alotrel
2:54 PM, 9 June 2008

I'm going to be playing GW Aggro post-Shadowmoor, due in large part to the amazing potential of Shield of the Oversoul. Of course, that also means all the more reason for people to sideboard enchant removal, which would likely squash the deck...

Of course, the power deck will be Mistdrifter. How much will it dominate? Hard to say, but if it doesn't win at least one event I'll be shocked. The real question is how the format will answer to it. I personally won't ever play it because I'm sick of the fish as it is, so I'll be among those trying to find a way to stop the fiendish combo.


PiDave
1:09 AM, 9 June 2008

UW is going to be unbelievably strong imho.

On top of "mistdrifter" it gets Steel of the Godhead, Silkbind Faerie and Thistledown Duo. I tried 'em in paper and they're really, really good: aggro, control, lifegain, unblockable damage. All in 3 cards.


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