
The Monday Mulligan #5: Can Red Decks Win? |
Storm Control takes its seventh standard trophy home, winning MPDC 1.16. This time it was piloted by its creator kehmesis, who beat MPDC regular ZeroFusion with Use UR Illusion in the finals. It is blue's turn in the Morningtide review series and the Mic is passed to Kingritz, who shares some awesome intel on Kingdrifter and does his own Morningtide review. The Spotlight is aimed at Red Deck Wins, the forgotten aggro deck in standard. Last Monday
![]() I will post the Gatherling entry for the event (which I would have edited to include at least all decknames and colors), so you can browse the meta yourselves. The play-offs and metagame paragraphs will list the archetypes that were played (aggro, control, etc.) and how many. A deck that played in the finals will appear in the quarter-, semi- and finals part as well as the metagame part. Play-offs: Metagame: People who get the "Sad Smily of the Week" for not entering their decklists are: ChronicHeaves and stiffdiddypinky. Better your life next time. (Only regular attendees can be "nominated".) Discussion: For the last event of the season, we see that the meta has become a bit stale. The aggro deck consist of primarily WW, which can't seem to get past the t8 threshold, with some Sliver and random other aggro thrown in. The control camp is divided between two lists: Storm Control (three today) and Grimdrifter variants (five today, including one "redless" Kingdrifter). stiffdiddypinkys Dreamspore Rock failed against New Tricks and UR Illusions and didn't make play-offs.
A new kind of deck made the semi-finals: Fat Madness. This deck, by new player NormanSpawnie, combines only two madness outlets (the snowless Skred, Lightning Axe, and Gathan Raiders) with only a few quality madness spells, Brain Gorgers (which I think is a mistake), Gorgon Recluse and Ichor Slick. The deck is rounded out with fat (Aurochs Herd and Ohran Yeti) and more removal. It is a bit rought, but shows promise. Again, storm is the bane of this deck too. Now you surely want to know what to play in next weeks World's Championships? Well for that I point you to kehmesis excellent Lorwyn Standard overview, but read on for some tech on Kingdrifter and RDW. Power Rankings
01 - icarodx (4,429) - The only change is kehmesis, who gains a spot over RaiserUK with his end-of-season win. Morningtide: Blue ![]() CardName: Dewdrop Spy Information is nice, but I don't know if it is worth the cost. A flashy 2/2 flyer for There aren't enough non-creature, non-land permanents played to play this over Unsummon. This was Morningtides first hyped card on these boards. Many people were excited of turning their army (3+) of Goblin(s) (tokens), Merfolk, etc. into a fresh grip of cards. If there is one format this card might make a splash, it is PDC. Because we don't have to fear the Wrath, we can expect to reap the rewards of playing multiple creatures. I can see this work in either blue Kithkin or Merfolk (both have Bannerets), with a really low curve to drop at least three creatures by turn three (prefarably an one drop, Banneret, three one/two drops), so your turn four Melody draws at least three. The problem is going to four mana while trying to drop lots of small creatures, you want both much and little lands. A nice unkillable evasive win-condition for Wow, a 6/6 for CardName: Ink Dissolver There aren't enough mill cards to make this even remotely playable. Mill isn't playable in non-PDC, and pauper isn't much different. I talked about this card a little when considering the Rogues in black, so go back and read that if you want to know. All I want to say is that a cantripping 3/1 flyer (thus one that doesn't die to Shambler/Martyr) for It is an one drop Merfolk and Rogue, but it's textbox could be blank and we wouldn't know the difference. Yeah, an evasive one drop Merfolk! As long as you keep dropping creatures, you can tap your fresly cast ones to give this flying, turning it into a Flying Men/'Folk. It will also activate the numerous "When this becomes tapped" abilities of the 'Folk, such as Morningtides Schoolmaster. A sideboard card, but a really nice one. Remove Soul is about a hundred times better than this, but I like the simplicity and ellegance of this spell. Gets the Sypher Design Stamp of Approval. All the Bannerets are playable, this one too. Islandwalk is a really nice ability to have in our Mulldrifter dominated metagame, making this and Merfolk an untapped potential. Will the Morningtide commons push Magics oldest tribe into the playable territory? I surely hope so. CardName: Stream of Unconsciousness Meh, a cantripping fog for a single creature. Not worth it, play spells that help you win instead. Gimme the Mic
This week the mic is passed to Kingritz, MPDC's 4th seeded player for next weeks World's (if he can attend) with two finals placings out of a lousy three attendences. Though he hasn't participated in MPDC in a long time, I know I am interested in his answers. Who are you if you're not playing PDC and where are you from? What is your favorite PDC format? Standard, FutEx, Classic, Block,etc.? What do you most enjoy about playing Magic?
Your favorite standard PDC card? As the creator (and namesake) of Kingdrifter you've probably tested it alot. Why do you think it is such a good deck, maby even (as some people claim) the best deck in the format? Well, Kingdrifter started as UWBg, for Sprout Swarm and Essence Warden, took on more green for Civic Wayfinder, but then reversed course to UWBr. I switched from Green to Red as my fourth color because the deck was too tempo-negative against aggro and had trouble handling some large fliers like Ephemeron. In its current incarnation, Kingdrifter succeeds because it is the control deck that does the most to truly optimize its mana base. This enables Kingdrifter to run just about all of the best cards in the format (Mulldrifter, Momentary Blink, Skred, Mystical Teachings, Grim Harvest, and on and on). In turn, this makes Kingdrifter a strategically dominant choice in almost every control mirror. Kingdrifter runs (or can run) every good card its opponent has, plus several more. Against aggro, Kingdrifter has a bit of a tougher time, but it still has a number of early chumps -- including Blinking, Harvesting Aven Riftwatchers -- backed by efficient removal, and close to ten more removal spells in the sideboard.
Besides Bannerets, White Weenie gains a number of good tools. Maybe it finally makes the move to a Kithkin Tribal base. Bombardier is a real pain on control, and the Serra Kithkin is pretty solid. The trick will be working out the three-drop slot, where you have to be careful not to go overboard. Of course, White Weenie also got a huge new nemesis in Lys Alana Bowmaster, which is pretty nasty. The Winnower Patrol is solid too. Maybe we finally see an Elf deck succeed in standard with those two and perhaps Earthbrawn. Let's see what else: Negate is only really fun as a sideboard card against other control, and I'm going to go against the grain and say Festercreep is pretty weak. If Nausea were legal, nobody would ever ever play this, but as it is decks without access to red will be sideboarding these guys. Shard Volley doesn't impress me either. It's certainly no Fireblast. Mothdust Changeling is a respectable one-drop for Illusions and Merfolk. Nothing else really impresses me too much, so I'm afraid we'll be seeing a lot more Grimdrifter and Storm going forward, and probably White Weenie in some form will continue to compete for the title of "best aggro" along with Elves and RDW. Sticks and Stones, Goblins, and Elementals are all on the verge of making it and get little boosts. Thanks for your time, any final words? Previous interviews: The Spotlight
Creatures Discussion: For once, it combines three things Storm Control hates: multiple cheap threats to put the pressure on, almost endless reach in at least twelve burn spells and a maindeckable answer to Warrens (Martyr). The aformentioned WW also doesn't like to face this. Between Martyrs, Grapeshots and the plenthora of removal RDW goes all control on the weeners asses, winning on the back of an almost unkillable (for WW) Keldon Halberdier and burn to the face. As a Grimdrifter player myself I can attest I'd rather face WW than RDW, because I can't put that much pressure early and my aggro defense is removal based, meaning you can die to burn relativaly easily. You need to get to the mid-late game and start looping Gutless Ghoul activations to remain safe. With acces to Ghouls and Tendrils, Grim should probably have the best RDW matchup between the three top decks from this season. Kingdrifter should have an even better matchup, because it is currently the best deck that blinks (and Harvests) Riftwatchers for fun and profit. Looking at this (old) list, a couple of things could be changed. This sideboard looks a bit random: Plunder comes down way too late and Smash doesn't have targets in the meta today. Hurly-Burly or Martyr is a tough call. The first can't be Remove Souled, while the second destroys WW. I'd go for the Martyr personally because it is more wildly usefull. If the Storm player keeps Previous decks: Finishing Up
"Sadly" Morningtide is coming out next Monday, meaning my review series won't be completed before its release. Expect the red review somewhere between Wednesday and Friday. Joins us next week at MPDC World's Championship, Lorwyn Edition. Even if you aren't invited; some very interesting games are coming our way, which should be thrilling to watch. A perfect way to learn from the best of the best. 24 CommentsLeave a comment |
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About Illusions: this is the real thing people; both people playing it made play-offs, one even the finals. The Storm Control matchup is not that good, so to consistantly beat the best deck in the format, MD Martyrs (2-3) might be necessary.

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Morningtide: Blue



Your favorite card (non PDC)?
Do you think Morningtide will make a big impact on standard? What cards are you excited about? Will the rock-paper-scissors state (Grim-Storm-WW) of the meta be shaken up?
Red Deck Wins, as piloted by karakusk at SPDC 4.03
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11:28 AM, 28 February 2008
Nice Article, read it by chance and enjoyed it. I agree that its different parts make it read more like a magazine.
7:18 AM, 27 February 2008
I was trying to convey the message that the meta might not be prepared to face RDW. WW has Riftwatchers (mostly SB) and Martyr of Sands is completely lost from most sideboards. In that case RDW has a good first game vs. WW and only needs to win games 2 or 3 trough Riftwatcher, which should be possible. If WW starts SBing Martyrs again, it is going to be tough yeah.
@WoCo, thnx for the support!
7:11 AM, 27 February 2008
Great article as usual Sypher! I would just like to point out that RDW would have a favorable matchup against WW if it weren't for the fact that WW has access to both riftwatcher and martyr of sands, which has at one point or another been sideboarded specifically for that matchup (in SPDC). Keldon Halberdiers are tough but it isn't anything that a sunlance couldn't get rid of. There is a reason why RDW hasn't seen much play in a while. I would agree that 9 out of 10 times it would beat Storm Control but you couldn't say the same thing for the other matchups. Perhaps that could change with the release of morningtide.
6:52 AM, 27 February 2008
I'm not a big article reader, but for some reason decided to read this one, and am glad I did. To me this reads almost as a small magazine with different little articles. Obviously I'd like it more if the focus were an event that I could play, but I can't hold your timezone against you.
Kudos on this!