
The Monday Mulligan #7: Changes And Infestations |
Welcome to my horribly late entry for this week. I mean, it is Saturday for Vizzerdrix sake. My week was just full of stuff to do, meaning this is the first time I felt the pressure and long work that goes into an article. As a result of this, I couldn't log on to MTGO except Monday and there won't be an interview today. The rest of the article is here, so lets get started with the changes brought to us by Morningtide and those in the rules structure for MPDC Season Two. Rules Changes
In lieu of the new season and team, we've shed some much needed light on the rules for the first season and changed them where we found it necessary. The rules were blantantly copied from Polyjak when MPDC began and have never been adapted. The following rules have been changed that you should know about, with a short explanation from me:
This is a big change. First off, the difference between a win and a loss has been widened by one point, you will now get three points for a win, instead of two. On top of that that, reaching the play-offs will give you between two and ten bonus points, which is the main difference between this and last season's Season Points. The point for a loss has been kept as an attendance reward. Also note that the points awarded for submitting your deck list have been removed, which leads us to the next change: Yes, that is harsh. One of the virtues of the PDC community is it's transparency. Decks, meta-game and strategies are all public. But this can only remain true if everyone submits their creations when they attend. A downside of this is that new players may not know about this or don't know how to post and forfeit their points. That is why I added a "New Player FAQ" and a "Gatherling/Deck Entry FAQ" to the event thread, so people have easy access to this information. This rule will go in affect with MPDC 2.02 (next Monday), but I urge the players that haven't done this to enter their lists for last Monday. This way, the Championship has a more "elite" feel to it than when 32 players are invited. Filling up the slots is only for people with a minor points difference. Pre-registration is used, so the attending numbers and players are known before the event starts (so the slots can be filled and other players invited). This is only logical: you are on time and get paired, or you are within the "match-loss delay limit" (20 minutes) and start in round two. Wasn't enforced anyways. More discussions during the tourney please! Just please, please: no drama like in other PREs. This isn't a change yet, so let your voice be heard here. These aren't changes, but you should make note anyway. Last Monday
![]() I will post the Gatherling entry for the event (which I would have edited to include at least all decknames and colors), so you can browse the meta yourselves. The play-offs and metagame paragraphs will list the archetypes that were played (aggro, control, etc.) and how many. A deck that played in the finals will appear in the quarter-, semi- and finals part as well as the metagame part. Play-offs: Metagame: Discussion: The event itself was won by Buldogg333 with Storm Control (duh?), but only after his Rock opponent dropped because of a crash. He was the only Storm player to succeed, leaving three others behind. The rest of the control bracket consisted of two Kingdrifter decks and a More interesting are the aggro(-control) decks, where we see the most changes out of Morningtide. One of the top eight places were taken by such a list: an aggro-control deck based around playing Elementals on the cheap with Smokebraider, but also abusing evoke with Blink. Consider it an Elemental Blinkdrifter variant, with red. Morningtide gave it the Elemental Banneret, Seething Pathblazer and Sunflare Shaman to seriously make use of Elementals. The other two places were taken by RDW and Goblins, both without Morningtide. MOR does contain some nice cards for these decks, like Shard Volley (maby in suicide RDW) and Mudbutton Clanger. A Kithkin based WW deck was also present, starring Serra Kithkin, but not much else is known. Maby if it does make the top and Gatherling has Morningtide enabled we shall see more. A Rogues list reared its head, with Madness/Rogue synergy, and a Blinkdrifter deck with an one drop changeling were played. Rankings
Season Rankings These are the top eighteen players that would be invited to the Chamionship if it would be held next week. 1 , Buldogg333 , 23 Power Rankings Power Rankings are used to determine seeding of the players attending the season Championship. Power Rankings are intended to provide a snapshot of the strongest players through the course of the Alt season. These Rankings take into account both the player's rate success and the sample size over which that success occurs. The Power Ranking raw scores award 10 points for 1st, 7 points for 2nd, 4 points for 3rd-4th, 2 points for 5th-8th (if the event has a Top 8), and 0 points for missing the cut. The resulting rankings range from 0 (this player never makes the Top 4/Top 8) to 10 (this player wins every event). Rank , Name , PowerRanking The Spotlight
Discussion: With recurring threats such as Sprout Swarm and Grim Harvest in combination with Dreamspore it can pick off multiple creatures, but also pose real threats against opposing control decks. These cards are slow but can lead to a huge attrition difference between the Spore player and the opponent. The problem with this is that most control decks have very efficient answers against these: counterspells and discard can both handle Swarm very good and Harvest can be answered by your own Harvest, Martyr of Bones or Fearie Trickery. All these answers are commonly played in top decks like Illusions, Storm and Grimdrifter variants. This means that while those decks are largly uneffected by Rocks main gameplan (killing your small creatures) because they win either with a protected big threat, multiple big creatures or recurring their threats endlessly, those decks do have answers for Rock. To combat these problems, most players have opted to run blue for either Mulldrifter or Teachings or both. This way they gain a lot of CA and these can find your main engines Harvest and Swarm, even after discard. Because of Teachings this deck can also cut down on the engines and run some more tutor-targets, such as a singleton terror for big creatures. From the board most lists get some combination of Penumbra Spider to block WWs creatures, Distress to remove Storms winconditions, Mire Boa to pose a hard to remove threat against Grimdrifter decks and Martyr of Bones as a Harvest/Teachings/Blink foil.
Going into a fourth color gives you red for Skred or white for Blink, and coming really close to Kingdrifters first incarnation. I'm really excited about the prospects for this deck, but it probably won't be on the level of WW, Storm or Illusions.This deck needs a lot of tinkering before it is effective in anything other than aggro matchups. Previous decks: Finishing Up
So what do you think about the changes with Morningtide and those made to the event structure? Don't forget to vote on the MPDC startingtime changes. Wish me luck when I'm hosting next Monday and hopefully, see you then! 19 CommentsLeave a comment |
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As most of you probably know, the host of the first season, dzejkej, will no longer be hosting Monday night standard. Instead, a triumvirate consisting of myself, stiffdiddypinky and dzejkej will be MPDCs hosting team this season. In two days, I'll have my hosting inauguration when I will host 2.02. I've gotten familiar with the software and the hosting duties last Monday, so don't worry, I'll worry for you.
Biohazard Alert! We have a fungus infestation with 3! (or is that 6?) Dreamspore Rock decks taking second, and both semi-finals placings. One of these decks splashed for blue, what for is sadly unkown because of the lack of a list, the other two where just green/black pre-MOR lists. Three top places is almost unheard of for a deck that has impacted the meta so little. If we look at the decks they faced, things start getting clearer: they played three mirrors, three aggro matchups and two experimental Morningtide infused lists. Expecially the mirror-matches got them into the play-offs, distributing the points amongst themselves.
Dreamspore Rock, as piloted by stiffdiddypinky at MPDC 1.14
Creatures
I think this deck hasn't seen enough work to be effective in the current meta. I think it does have a chance, but not in this form. I suggest a combination of Grimdrifter and Rock, probably without the red (four colors could be done, look at Kingdrifter, and now you have green for colorfixing). This could abuse both the Witches/Thallid creature destruction engine and the Mulldrifter/Harvest CA engine. Fertillid could come out to play to give you a big mana-boost to be able to support Harvest/Swarm better. Some way to survive Storm after it sides out the Storm and goes countercontrol on your buttocks should be a neccesity too.
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12:13 PM, 17 March 2008
Change in points system seems fine to me. I like the mandatory deck posting to get the points. Thumbs up for transparency.
Championship cut off is a tricky one and I don't have the experience know which way to vote. Maybe Top 32 invited to the reg and the highest 18 there on the day get to play, but that's not very satisfactory.
gl with the hosting/reporting/clan-leading/rule making for season 2. ;)
9:24 PM, 16 March 2008
PDC isn't a job, so you can't expect to get the 18 best players for the championship unless there is a pretty damn big prize, like 10,000$ :)
I think it's a fair concern for less popular events. But MPDC isn't one of them. In fact, it's getting quite popular.
You do have the advantage of being able to draw 18 deserving players (if 18 is indeed your target) for the championship, so it is my opinion that you should.
I think the best way to do it is exactly what you had in mind in the first place, which is making a second cut off that will serve to fill up the 18 slots.
The mistake I think you are making is restricting the secondary cut off (10 points could be 2 players or 20, we don't really know). I think it would be best to invite a few more players in the first place, knowing fully well that they won't all be attending, and making sure the secondary cut off will ensure a minimum turn out.
For instance, you could invite the top 24 players as well as 10 more players as possible replacements in case you don't fill up the 18 spots. At worse, the lowest ranked player you will get is the 34th, and at best the 24th.
You are eliminating the possibility of a low turn out while only considering the top players of the season.
3:57 PM, 16 March 2008
Thank you for the response Kehm, I'll consider it. You speak of the "lucky top4" which is a very good argument, but I do find it difficult to strike a balance between getting "the best" for the Championship and getting the event full of players so this won't happen.
*Goes into the think tank*
12:33 PM, 16 March 2008
If I may, I strongly advise you to reconsider the new championship inviting policy.
Experience has shown at least 2 things.
It's hard to get even 50% of the invited players to show up for the season's Championship. Most events go below 50%, and few popular events get a little above 50% (such as SPDC).
Pre-registering doesn't work well.
Some players will pre-register and won't show up. Not everyone knows if they can make it 1 week in advance, so in doubt they should pre-register. And those who decide at the last minute will also open spots at the last minute, making it hard to get a pre-registration from a last minute invitee.
You might also not have enough players above the threshold to fill up the event with 18 players. (if approximately 9 players show up, and there are 5 players at 10 points below #18, you'll end up with around 11-12 players)
I can almost guaranty that you will end up with less than 18 players, as it has been too often the case in past championship events. This either results in a "lucky top4" from tie breakers or in a "everyone that doesn't drop tops 8" from having more than half the players in the playoffs.
1:05 PM, 15 March 2008
Infestions? Infestations maybe? lol